Entertainment spawns entertainment

From Gerard and Castor’s record of bitcoin idiocy:

But Zhu and Davies have been telling the public — especially their creditors — how they lost money too, how they fear for their lives, and how they are so overwhelmed that they can’t turn over banking information just yet, but they’ll get to that soon, for sure. The two old school buddies say they were shocked by how quickly things unraveled. “What we failed to realize was that luna was capable of falling to effective zero in a matter of days.”

Failed to realize??? When you have access to the code, you know what can fall to zero and what can’t fall to zero. Here’s a live example in my own ‘work’ right now.

I’ve been gradually improving the Python code for the Clavecin Oculaire, trying to make the keyboard move again. It did move at some point, but hasn’t been moving in the clips I’ve made. Right next to the keyboard action is the line that controls the ‘candles’ for the Kruger.

In KeyDown:

for f in range(frameL,frameR):
    #KeyParm.SetValue(DNVAL) # set key DOWN
    # Make the appropriate GATE open
    GateParm.SetValue(-0.04) # open
    LampValue = LampParm.Value()
    if LampValue < 1.0: LampParm.SetValue(LampValue + 0.25)
# end frame subloop

In KeyUp:

for f in range(frameL,frameR):
    #KeyParm.SetValue(UPVAL)   # for keyboard within the case
    # Make the appropriate GATE close
    LampValue = LampParm.Value()
    if LampValue > 0.0: LampParm.SetValue(LampValue - 0.25)    
# end frame subloop

I wanted to snort at the Luna dudes by highlighting the last line in KeyUp. I’m decrementing the Lamp intensity, so I know exactly when it can go to zero.  It’s not an Unanticipated Consequence or an Unforeseen Emergency, it’s part of my plan.  I wrote the code so I know what it will do.

As I was getting ready to paste this section and mock the idiots, I noticed the KeyParm lines. The keyboard wasn’t moving because I had remmed out the lines that move the fucking keyboard.

This is a beautiful example of Nature’s purpose for laughter and derision. Watching idiots fail forces us to examine and fix our own idiocies.

= = = = = START REPRINT:

If science is just entertainment, it loses its court-enforced (and usually fake) connection to truth, and thus loses its power to create genocide. Nobody would use a Vaudeville routine or a cartoon or a song as the foundation for government policies. Science should fit in the same category.

Some science is still funded by ticket holders who expect to be educated as part of the entertainment. Farm associations sponsoring research on wheat are similar to museum or orchestra ticket holders.

Entertainment applies for sure to all the ‘intelligent’ critters from octopuses to mammals. When we’re not in immediate survival mode, we love to watch stuff happening. Entertainment merges smoothly into education. Watching somebody else catch a caterpillar or hammer a nail isn’t especially interesting; but when the catch misses or the hammer hits a thumb, it becomes entertainment AND education. Smart design, connecting pleasure to learning.

Failure and frustration are EXACTLY the moments when learning can happen. Experiential education, when done properly, creates intentional moments of frustration as doors for learning. Watching entertainment is waiting for failure. When we see a racecar crashing or an outfielder missing the catch or an actor jumbling up a word, we laugh cruelly and start thinking about how the process SHOULD have been done. Learning starts with the rhythm of harsh laughter.

Like this.

Science as conventionally performed ELIMINATES these moments of failure. Experiments that fail to support the grantor’s delusional theory are discarded. Methods and data are dishonestly shaped and manipulated to reinforce orthodoxy and agreement, thus completely evading every opportunity for harsh laughter/learning.

= = = = = END REPRINT.


And now the improved version with the keyboard moving.

Telemann piece in preview mode:

Telemann in preview mode
Telemann in render mode
Sousa in preview mode
Sousa in render mode
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