Deepfake worries again

MindMatters is worrying about deepfakes again.

While AI deepfakes have political ramifications (digitally cloning world leaders, creating false news, etc), the actual human qualities of our lived experience may grow ever dimmer in lieu of the metaverse and its deepfake minions. If I can choose my own virtual world, the actual created order loses its appeal.

Cloning leaders is an old trick. Napoleon had four carefully selected and trained doubles who appeared in his place when the situation might be dangerous, or when he simply wanted to be elsewhere. He probably swapped with one of the doubles to escape from St Helena.

Faking death and substituting bodies is also an old trick in the gang side of Deepstate. See Epstein.  Digital fakes can’t be swapped for physical bodies, so digital fakes are less dangerous than physical fakes.

Creating false news? Everything in media is beyond true/false. “News” is commands and manipulations, which are outside the realm of true/false or believe/disbelieve or prove/disprove. The sole purpose of the words and images is to make war and ruin life.

Omitting a story or subject entirely is the most effective manipulation. Fake images are the mildest of media sins. When an image is present, whether real or modified, at least you know the rulers are concerned with this subject, and you can prepare to defend yourself against the coming attack.

Social media and the internet already seduce us into an alternative “reality,” charming us with the possibility of ideal online selves, offering an escape from the drudgery of daily life. I already regret how much time I’ve spent curating an online presence, neglecting to notice the real world and the people around me.

True, but not much worse than lo-tech escapes into books or theater or radio soap operas. Life is often hell, and humans have always cultivated complex ways to escape for a while. Entertainment is a natural and necessary part of life. We need it, and we create it when it isn’t available.

The technology of digital VR has been ‘mature enough’ for 30 years, and it still hasn’t caught on. Other escape technologies became popular and profitable before the tech was mature.

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